By default, these illusions are visual only. This illusion may be a figment or a glamer, and has a duration of concentration, to a maximum of 1 minute per caster level. IllusionĪs a standard action, you may spend a spell point to create an illusion within close range. A target can be the subject of multiple glamers at once, but not the same type of glamer multiple times for example, if a target is wearing an Illusionary Disguise and becomes subject to another Illusionary Disguise, the caster of the second Illusionary Disguise must succeed at a magic skill check against the first glamer to replace it with their own. Glamers remain on the creature or object they are placed upon regardless of how quickly the target moves or distance between them and the caster. Unwilling targets may attempt a Will save to resist a glamer being placed upon them, and glamers are subject to spell resistance. The recipient of a glamer can see through the glamer and ignore its effects (for example, an invisible creature can still see itself, and while you could use Illusionary Disguise and Illusionary Touch x2 to make a glamer of someone on fire, that fire would not damage the wearer of the glamer itself). Glamer: Illusions or tricks cast on a creature or object are called glamers, and change the way the creature or object looks, smells, tastes, or otherwise interacts with the senses of others. Figments can be moved at a speed of 20 feet + 5 feet per 5 caster levels per round and must remain within your maximum illusion range. A figment may shed as much normal light as a torch and may cast a shadow.Ī figment may be created anywhere within your maximum illusion range without the need of line of sight nor line of effect, but requires line of sight to be moved, directed, or have its appearance altered after creation (all of which are done as either a standard action or as part of the action used to maintain via concentration). Figments are not subject to spell resistance. You may choose to believe or disbelieve your own figments at will, even switching between the two once per round as a non-action, but not both at once. Illusion sphere abilities have a range of close, and unless stated otherwise, creatures who interact with an Illusion sphere ability may attempt a Will save to disbelieve.Īll Illusion sphere effects are either a figment or a glamer.įigment: Illusions or tricks cast on an area are called figments and are transparent when disbelieved. You may craft images and impressions of things that are not there.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |